Launch Day!
Howdy howdy hello, beautiful people! Today's the day I launch my first project: a text-based colony management game. But you're a dragon.
I'm very nervous to post this, but to the best of my knowledge, DREKI is in working condition with no dead-ends or broken functions. There's roughly half an hour of gameplay currently, up to a 'final boss' of sorts with multiple results based on how well you did (or didn't) do in prepping. I consider this to be a vertical slice of what DREKI should eventually become; the basic gameplay loop is in place, as is the framework for more.
Naturally, since this is but a piece of the pie, I've got a vague roadmap for what's coming next! Not necessarily in this order.
- Mini-updates: Balancing, adjustments, and fixes. These are going to happen between all major updates.
- Colonists: Currently, colonists are very one-note. I intend to fix that and give them a bit more spice. For good or for ill. =)
- Random events: Going into your territory at all will occasionally get you side-tracked. Some of these are just misadventures, some will give you a bit of a collection bonus, and some might be more than they seem.
- Locations: Rendering currently available visit destinations more complete, as well as adding a couple more. Locations oughta feel unique and valuable!
- Construction: New buildings, adjustments to how builders work, interactions with those buildings, and modifications for the PC's den.
- Diplomacy: You are not alone in the wide, wild world. And boy do these guys have Opinions about you!
- More!
Updates will be a bit irregular due to learning how to code on the job, but DREKI is, one way or another, always being worked at. Cheers, all!
Files
DREKI
A dragon colony sim.
Status | In development |
Author | DrekiDev |
Genre | Interactive Fiction |
Tags | Dragons, Management, No AI, Text based |
Languages | English |
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